Anyone can list their six favorite players. Drafting a team means choosing what to live without — and nothing teaches that faster than a price tag. Here, drafting your own NFL team means walking into a market where Lawrence Taylor costs real budget, deciding he's worth two other starters, and then watching a full season grade the decision.
▶ Draft your six — freeThousands of legal allocations exist per market; the daily leaderboard is a running argument about which philosophy is right — and the answer genuinely changes with each day's shelves.
Every card carries the player's real season stat line — passing yards and rating for quarterbacks, sacks and tackles-for-loss in the trenches, picks and pass deflections in the secondary — plus his team, season and headshot. The price tells you what the market thinks; the stats let you disagree with it. The $2 corner with 7 interceptions is how seasons get stolen.
Your six drafted players produce one deterministic season: 17 regular-season games, three playoff rounds, no dice anywhere. Draft the same team twice and you'll get the same record twice — which means when your build beats a friend's on the same market, there is no "you got lucky." There's only "I drafted better."
Yes — free, no account, no download. Open the site and the market is waiting.
Six: QB, RB, WR, TE, a front-seven defender and a defensive back — one per spot, $15 total.
Anytime before the season runs — tap a signed player to release him, or tap another price at the same position to swap, budget permitting.
Yes — your result link hands them the identical market. Same options, same cap, and the simulator names the better GM.