Free · deterministic · every era

A Franchise Simulator Where the Cap Is the Game

Real NFL front offices don't fail for lack of talent evaluation — they fail because talent costs money and money runs out. This franchise simulator makes that the whole experience. No fog of menus: a priced market of real players across seven decades, a budget that cannot stretch, and a season that audits your choices in public.

▶ Run your franchise — free

One season, start to verdict

  1. The market opens. Thirty real players on the shelves: five per roster spot, priced $5 down to $1 by all-time positional eliteness.
  2. You allocate. Six signings under a hard $15 cap. Swap freely until the books balance — the wallet in the corner never lies.
  3. The season runs. Seventeen regular-season games plus three playoff rounds, revealed game by game. Deterministic: this roster, this record, always.
  4. The audit lands. A grade from S+ "Immortal GM" to F "Fired by Ownership", a printable receipt of your spending, and a leaderboard line if it's the daily.

Every era on one payroll

The market spans the whole history of the league — a 1970s pass rusher can share your payroll with a 2020s quarterback. Eras are normalized so a dollar buys the same level of dominance whether it's spent on a leather-helmet legend or last season's All-Pro. Franchise-building across time is the fantasy; the cap keeps it honest.

Built for the long game

The daily market resets at midnight UTC and your streak only survives if you show up. Career stats track your seasons, best record and perfect runs. And because results are deterministic, your improvement is measurable: the GM who averaged 13 wins in week one and 17 in week four didn't get luckier — they got better at spending.

FAQ

Is this NFL franchise simulator free?

Yes — free in the browser with no account, on any device.

How long does a season take?

Two to three minutes: shop the market, sign six, watch twenty games resolve. Deep enough to obsess over, short enough for a coffee break.

Do old-era players hold up?

Yes — pricing and ratings are era-normalized, so legends of the 1960s compete fairly with modern stars on the same payroll.

What separates good GMs from great ones?

Knowing where a dollar buys the most wins. Quarterback play is weighted heaviest, but the great GMs win with the $1 and $2 picks everyone else scrolls past.

▶ Open the franchise books